puzzle head

I've always been pretty crappy at organic modeling. I think I'm purty good at hard surface modeling but organic modeling has always been a bitch. It's just hard to get those nice soft organic curves with polygons. This way of modeling with NURBS works wonders!!! I mean look at what I did!!! It's not done yet but it's pretty decent right? And that's from someone who used to shy away from modeling anything organic!!!

Yes. I am proud of it.